Firewatch plot with endings wiki4/27/2024 ![]() ![]() "PaperSeven on Blackwood Crossing, Gamescom 2016's UK Game of the Show". ^ Dealessandri, Marie (September 2, 2016)."Polygon writers' five most anticipated games of 2017". "Blackwood Crossing will pull on your heartstrings". ^ Campbell, Colin (September 5, 2016).^ "Game review: Blackwood Crossing is a very unusual adventure game". ![]() ^ "Blackwood Crossing Critic Reviews for Xbox One".^ "Blackwood Crossing Critic Reviews for PlayStation 4"."Blackwood Crossing Weaves a Narrative Spell, with Some Puzzles to Spare". ^ "Blackwood Crossing Is About Two Siblings And A Magical Encounter"."Narrative adventure Blackwood Crossing offers an intriguing trailer". ^ "Narrative-driven PS4 adventure Blackwood Crossing is a surrealist look at life, love and loss"."Blackwood Crossing is looking better and better". ^ Campbell, Colin (November 18, 2016).The small team had previously worked together on racing games, such as Split Second and Pure, and outside the genre, on The Room and at Disney. The game was announced via trailer in June 2016. The game was the first console/PC game developed by indie studio PaperSeven who spent 20 months developing it. The story ends with Scarlett noticing an animal mask nearby, which is the same mask worn by the mother figure. Scarlett then wakes up back on the train, which had just arrived at a station (which implies that her entire journey was just a dream). Scarlett says her goodbyes and Finn and their parents walk away into the moonlight of the treehouse deck, fading away in the form of luminescent butterflies. Scarlett draws a picture of what their mom looks like and attaches it onto one of the figures, who transforms into their mom after Scarlett uses magic. This takes Scarlett and Finn back to the treehouse and leads Finn to say he doesn't want to go alone because he does not remember what their parents, who died long ago, look like. After fixing Finnland, the rabbit masked figure appears and leads Scarlett through a tunnel that takes her back to the treehouse and then the train, and then returning to Finnland.Īfter dialogue with the masked figures while dealing with the Umbra, Scarlett realizes that Finn died in an accident when Scarlett was out on a date (implying that she was interacting with Finn's spirit this entire time). Finn asks Scarlett to fix up 'Finnland' by finding objects to spruce up the place. Scarlett then wakes up once more but on the shore by a body of water with Finn and a makeshift raft. Scarlett can either choose to transfer fire out of their treehouse or transfer fire into their treehouse, creating a sense of catharsis or a sense of redemption in the dialogue between Finn and Scarlett that end with Finn and Scarlett forgiving each other for prior grievances. Throughout her journey, she develops the ability to "give life" to objects and control fire while also encountering a dark substance called Umbra, which seems to hate light.Īfter a few puzzles, Finn will become angry at Scarlett, saying that Scarlett left him and that Scarlett should never have left him alone. Scarlett begins to be unsure of her surroundings, as areas such as her grandpa's greenhouse and her treehouse shared with her brother begin to materialize and branch out of areas of the train. Matching dialogue in the correct order with the masked persons creates vague contexts for the story and allows Scarlett to move onto the next area. Unmoving figures who are all wearing animal masks begin to appear. ![]() Afterward, an unnamed person wearing a rabbit mask appears and a panicked Finn tells Scarlett to wake up, making her awaken on the train once more. She searches for her brother Finn on the train in a game of Simon says. Scarlett wakes up to find herself on a train. Through a series of creative and contextual puzzles, players unlock key details about Finn and Scarlett's past and uncover the mystery behind the train journey. According to the game reviews of Polygon and PlayStation Blog, the main themes of the game's story include the transition from childhood to adulthood and loss, shrouded in surrealism. The game is set on a moving train as two children - Scarlet and Finn - learn to navigate their relationship with each other, until their paths cross with a mysterious figure.
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